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Skills
May 1, 2018 17:21:08 GMT -5
Post by The Grandmaster on May 1, 2018 17:21:08 GMT -5
Skills:Skills are regular abilities that your character possesses as a result of training, education, or how they have lived their lives so far. Skills provide a +1/level bonus to rolls made using them. The maximum level that a skill can be is 10. The Skill Scale: Apprentice 1-3 Journeyman 4-6 Master 7-9 Paragon 10 Skill ListAcademics Art – pick an art Athletics - covers running, jumping, climbing, gymnastics, swimming, dancing, etc. Computers - working with computers and digital media Driving - operating most land based vehicles Fast Talk - attempting to convince through deception Investigation - perception checks, scene studying, searching Lore - mystical knowledges Magic - ability to use magic Medicine Mechanics Persuasion - convincing someone through reason and facts, not deception Piloting - operating most nonland vehicles Research - collecting and sifting through information to find answers Riding - Science – pick a field Survival Training Thievery Tracking Weapon Skill* *You must choose a weapon class for this skill at its taking; for different weapon classes you will need to take this skill multiple times. For information on specializing the weapon skill, please read here: mysteriousjourneyrpg.proboards.com/thread/11/prototype-armors-weaponsIf you need/want something that is not listed, just talk to a GM. Passive Magic Skills:mysteriousjourneyrpg.proboards.com/thread/16/passive-abilities-sealed-slot-system
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