Post by sapph on May 14, 2020 19:38:07 GMT -5
Player Name: Sapph
Character Name: Mihr Ahmadi
World of Origin: Earth
Species: Dragon
Elemental Resistance:
Occupation: Farmer and Student
Level: 2
+ 6 ability points (lvl 1 to lvl 2)
Strength: 5 (+5 Dragon)
Endurance: 5 (+5 Dragon)
Dexterity: 6 (super stat lvl 2 + 1d4 to rolls)
Intelligence: 4
Charisma: 4
Wisdom: 4
Power: 4 (+5 Dragon)
Luck: 4 (x10=40)
Affinity:
Hit Points: 30 (3x(Endurance+Strength)
Magic Slots: 4 (+5 Dragon)
Skills Skill Level
Academics: 2
Investigation: 2
Athletics: 6
Computers: 1
Driving: 1
Fast Talk: 1
Medicine: 1
Mechanics: 1
Magic: 2
Science: 3
Survival Training: 2
Tracking: 2
Abilities:
Ability Bonuses by Level:
Level 1 gives you a +1d2 to roll on actions involving the power
Level 2 gives you a +1d4 to roll on actions involving the power
Level 3 gives you a +1d6 to roll on actions involving the power
Level 4 gives you a +1d8 to roll on actions involving the power
Lightning Rock lvl 1
True Sight- lvl 2- You have the ability to see through magic which clouds, obscures, or hides the truth with a successful roll.
Prescience- lvl 3- At times you receive glimpses of the future. These glimpses can take the form of visions, dreams, omens that you can interpret, etc. This power needs to be discussed with a GM and the GM will grant the knowledge of the future given. No rolls are made.
Astral Sight- lvl 1- The character can see the mystical/spiritual world and resonances about them.
Super Statistic (Dexterity)- lvl 2- The character is exceptional in a particular statistic.
Spells:
lvl 0 - Read Runes - Allows the caster to read magical writing without effort.
lvl 0 - Detect Magic - Enables the magical aura around an object to be seen.
lvl 1 - Heal - 1d3+power bonus
lvl 1 - Create Scroll - Allows the caster to place a spell onto a scroll for use.
lvl 2 - Heal - 1d4+power bonus
lvl 4 - Cancel magic
History:
Mihr's story actually begins long before he was born, when an ancient dragon became corrupted by power and thought to conquer and own an entire planet. His soul fell to darkness and the lust for destruction - destroying all he touched and revelling in the chaos and pain. There were some brave enough to rise against his growing power and his body was slain, however, instead of destroying the once noble creature's soul, they cursed it to be born into mortal flesh so that it might find redemption in a new life that was humbled by mortality. The goal was for the dragon to experience life as one of the weak creatures it thought to terrorize and rule so that he might learn empathy for the fleeting beings.
Early History:
That soul belonged to Mihr, born as a human to a middle class family. His early childhood was uneventful and normal as any person's might be. He had no more stress or problems than any other person. However, a powerful soul, forged of magic, was not meant to be held in fragile flesh. As Mihr aged, the strain on his body became more and more apparent. He transitioned from a healthy vibrant child to one that was sickly and weak. The doctors said it was his immune system failing, and it was, but no one could determine the reason. His adolescence and teenage years saw him crawling through life on various cocktails of drugs meant to try and heal him or keep his weakening body alive. By the time he was in his early twenties, the growing magic was too much for his mortal frame to bear any longer, but he wasn't ready to die. He never had been willing to give up. Tenacity warring with death, the dormant magic in his soul answered the call of his will by instinct alone and twisted his body in a moment of explosive pain and torment - an echo of the pain he'd caused others in his former life. Forged by magic, Mihr's body grew to reflect the black dragon of his soul - a lithe and elegant creature built for maneuverability and speed over raw power. The transformation healed his body, and renewed its strength which allowed him to finally enjoy life. However, the change also sparked flashbacks to memories that are not his own, a driving desire to redeem himself for some unknown wrong, and a requirement to be in the draconic form periodically. If he goes too long without assuming that form, his human body starts to weaken again. However, each shift is a painful torment. This drawback is at least offset by the magically healing he can now wield and the extended lifespan of a dragon (though he is too young to know that just yet).
Current: Mihr has been awakened to his new form for about a year and a half. During that time he’s grown stronger, taking pleasure in his new found freedom to experience nature and be active without fear of his body failing. He’s put on lean muscle, matured, and come into his sense of humor and joy of life. He’s often times filled with an explosively playful nature, his body filled with energy that drives him to bursts of activity. He’s also learned that he has a gift for healing others and soothing their pain with a touch. It isn’t something he’s had much experience to practice, thankfully, but it is something that the young dragon is aware of. He’s also learned to fly and hunt - trying to understand what he is and what he’s capable of (Even though the first attempts were laughable). As mentioned earlier, Mihr must spend a portion of his time in his draconic form to prevent his human body from suffering the destructive effects of trying to contain a soul more powerful than it was meant to contain. He usually accomplishes this by sleeping as a dragon.
The last thing Mihr recalls before waking in a strange place was taking a midnight flight on silent wings over the farm fields outside his home. He’d landed in a grove to rest with carefree and playful hops that ended with a sudden dizzy spell. He’d closed his eyes to steady himself and the next thing he recalled what laying on the ground as he groggily came to.
Flaws:
Hyperventilation: When the air is more dense, the dragon chokes on it. The lungs are so efficient that air that is too rich is difficult to deal with, so they end up hyperventilating. Only possible with Efficient Breathing.
Special Traits:
Flight: The dragon is able to fly onto mighty wings. Without this trait, the dragon is a Wingless creature. You may also opt to fly without wings, but this increases the cost of this trait to 2. Winged Flight can be disabled if the enemies target your wings, just as someone can have their legs crippled.
Elemental Resistance/Breath: Pick one of the many elements (Ice/Frost), your dragon has resistance to the effects of that element, and their breath weapon is also tied to that element. This trait can only picked once, recommends the flaw:
Efficient Breathing: The dragon needs little air to live, and maybe able to breathe when the air is extremely thin, and they also resist a certain level of air toxicity.
Character Name: Mihr Ahmadi
World of Origin: Earth
Species: Dragon
Elemental Resistance:
Occupation: Farmer and Student
Level: 2
+ 6 ability points (lvl 1 to lvl 2)
Strength: 5 (+5 Dragon)
Endurance: 5 (+5 Dragon)
Dexterity: 6 (super stat lvl 2 + 1d4 to rolls)
Intelligence: 4
Charisma: 4
Wisdom: 4
Power: 4 (+5 Dragon)
Luck: 4 (x10=40)
Affinity:
Hit Points: 30 (3x(Endurance+Strength)
Magic Slots: 4 (+5 Dragon)
Skills Skill Level
Academics: 2
Investigation: 2
Athletics: 6
Computers: 1
Driving: 1
Fast Talk: 1
Medicine: 1
Mechanics: 1
Magic: 2
Science: 3
Survival Training: 2
Tracking: 2
Abilities:
Ability Bonuses by Level:
Level 1 gives you a +1d2 to roll on actions involving the power
Level 2 gives you a +1d4 to roll on actions involving the power
Level 3 gives you a +1d6 to roll on actions involving the power
Level 4 gives you a +1d8 to roll on actions involving the power
Lightning Rock lvl 1
True Sight- lvl 2- You have the ability to see through magic which clouds, obscures, or hides the truth with a successful roll.
Prescience- lvl 3- At times you receive glimpses of the future. These glimpses can take the form of visions, dreams, omens that you can interpret, etc. This power needs to be discussed with a GM and the GM will grant the knowledge of the future given. No rolls are made.
Astral Sight- lvl 1- The character can see the mystical/spiritual world and resonances about them.
Super Statistic (Dexterity)- lvl 2- The character is exceptional in a particular statistic.
Spells:
lvl 0 - Read Runes - Allows the caster to read magical writing without effort.
lvl 0 - Detect Magic - Enables the magical aura around an object to be seen.
lvl 1 - Heal - 1d3+power bonus
lvl 1 - Create Scroll - Allows the caster to place a spell onto a scroll for use.
lvl 2 - Heal - 1d4+power bonus
lvl 4 - Cancel magic
History:
Mihr's story actually begins long before he was born, when an ancient dragon became corrupted by power and thought to conquer and own an entire planet. His soul fell to darkness and the lust for destruction - destroying all he touched and revelling in the chaos and pain. There were some brave enough to rise against his growing power and his body was slain, however, instead of destroying the once noble creature's soul, they cursed it to be born into mortal flesh so that it might find redemption in a new life that was humbled by mortality. The goal was for the dragon to experience life as one of the weak creatures it thought to terrorize and rule so that he might learn empathy for the fleeting beings.
Early History:
That soul belonged to Mihr, born as a human to a middle class family. His early childhood was uneventful and normal as any person's might be. He had no more stress or problems than any other person. However, a powerful soul, forged of magic, was not meant to be held in fragile flesh. As Mihr aged, the strain on his body became more and more apparent. He transitioned from a healthy vibrant child to one that was sickly and weak. The doctors said it was his immune system failing, and it was, but no one could determine the reason. His adolescence and teenage years saw him crawling through life on various cocktails of drugs meant to try and heal him or keep his weakening body alive. By the time he was in his early twenties, the growing magic was too much for his mortal frame to bear any longer, but he wasn't ready to die. He never had been willing to give up. Tenacity warring with death, the dormant magic in his soul answered the call of his will by instinct alone and twisted his body in a moment of explosive pain and torment - an echo of the pain he'd caused others in his former life. Forged by magic, Mihr's body grew to reflect the black dragon of his soul - a lithe and elegant creature built for maneuverability and speed over raw power. The transformation healed his body, and renewed its strength which allowed him to finally enjoy life. However, the change also sparked flashbacks to memories that are not his own, a driving desire to redeem himself for some unknown wrong, and a requirement to be in the draconic form periodically. If he goes too long without assuming that form, his human body starts to weaken again. However, each shift is a painful torment. This drawback is at least offset by the magically healing he can now wield and the extended lifespan of a dragon (though he is too young to know that just yet).
Current: Mihr has been awakened to his new form for about a year and a half. During that time he’s grown stronger, taking pleasure in his new found freedom to experience nature and be active without fear of his body failing. He’s put on lean muscle, matured, and come into his sense of humor and joy of life. He’s often times filled with an explosively playful nature, his body filled with energy that drives him to bursts of activity. He’s also learned that he has a gift for healing others and soothing their pain with a touch. It isn’t something he’s had much experience to practice, thankfully, but it is something that the young dragon is aware of. He’s also learned to fly and hunt - trying to understand what he is and what he’s capable of (Even though the first attempts were laughable). As mentioned earlier, Mihr must spend a portion of his time in his draconic form to prevent his human body from suffering the destructive effects of trying to contain a soul more powerful than it was meant to contain. He usually accomplishes this by sleeping as a dragon.
The last thing Mihr recalls before waking in a strange place was taking a midnight flight on silent wings over the farm fields outside his home. He’d landed in a grove to rest with carefree and playful hops that ended with a sudden dizzy spell. He’d closed his eyes to steady himself and the next thing he recalled what laying on the ground as he groggily came to.
Flaws:
Hyperventilation: When the air is more dense, the dragon chokes on it. The lungs are so efficient that air that is too rich is difficult to deal with, so they end up hyperventilating. Only possible with Efficient Breathing.
Special Traits:
Flight: The dragon is able to fly onto mighty wings. Without this trait, the dragon is a Wingless creature. You may also opt to fly without wings, but this increases the cost of this trait to 2. Winged Flight can be disabled if the enemies target your wings, just as someone can have their legs crippled.
Elemental Resistance/Breath: Pick one of the many elements (Ice/Frost), your dragon has resistance to the effects of that element, and their breath weapon is also tied to that element. This trait can only picked once, recommends the flaw:
Efficient Breathing: The dragon needs little air to live, and maybe able to breathe when the air is extremely thin, and they also resist a certain level of air toxicity.