Post by The Grandmaster on May 2, 2018 20:02:10 GMT -5
Different worlds will have different levels of magic and technology. These innate levels to the worlds will affect the magic and technology related abilities of characters. All worlds have a technology and a magic level; the GM will declare what these levels are when the party arrives on the world or if the world is average.
World Categories
High Magic
Magic is common and frequently encountered on these worlds. The prevalence of magic is such that it actually makes it easier to utilize magic while on the world. Magical actions have a -2 or -3 to their target numbers, and magic users gain 1 extra spell slot while on these worlds. These worlds are where magic users are most likely to be able to learn new spells.
Low Magic
Magic is rare to nonexistant in worlds such as these. The dearth of magic is such that it makes it more difficult to use magic while on one of these worlds. Magical actions have a +2 or a +3 to their target numbers, and magic users lose one spell slot while on these worlds. Often these worlds are highly technological in nature.
High Technology
These worlds embraced technology and its development. Characters who are technological savvy or dependent have an easy time finding components for themselves or their equipment here as well as advancing their skills. Due to the abundance of parts and knowledge, building or upgrading technology has a -2 or -3 to their target numbers. These are good worlds for the development of technological skills.
Low Technology
Those who rely on technology will find themselves at a disadvantage on these worlds as they will not be able to find power for electrical devices beyond any batteries they have brought with them. Those who rely on mechanical devices or vehicles will likewise find themselves at a disadvantage due to the lack of available parts and fuels; if they are skilled enough they might be able to forge a needed gear but it would be difficult.
World Categories
High Magic
Magic is common and frequently encountered on these worlds. The prevalence of magic is such that it actually makes it easier to utilize magic while on the world. Magical actions have a -2 or -3 to their target numbers, and magic users gain 1 extra spell slot while on these worlds. These worlds are where magic users are most likely to be able to learn new spells.
Low Magic
Magic is rare to nonexistant in worlds such as these. The dearth of magic is such that it makes it more difficult to use magic while on one of these worlds. Magical actions have a +2 or a +3 to their target numbers, and magic users lose one spell slot while on these worlds. Often these worlds are highly technological in nature.
High Technology
These worlds embraced technology and its development. Characters who are technological savvy or dependent have an easy time finding components for themselves or their equipment here as well as advancing their skills. Due to the abundance of parts and knowledge, building or upgrading technology has a -2 or -3 to their target numbers. These are good worlds for the development of technological skills.
Low Technology
Those who rely on technology will find themselves at a disadvantage on these worlds as they will not be able to find power for electrical devices beyond any batteries they have brought with them. Those who rely on mechanical devices or vehicles will likewise find themselves at a disadvantage due to the lack of available parts and fuels; if they are skilled enough they might be able to forge a needed gear but it would be difficult.